Amy Perelberg

Resume

Cornell University Class of 2019

Major: Information Science

Concentrations: Interactive Technology and UX/UI

Minor: Game Design

Cum Laude & Honors with Distinction in Information Science

Experience

Linkedin

Product designer on Automotive Experience Design Team in Connected Vehicles

  • Collaborating on creation and management of Mobile Design System for streaming and e-commerce applications

  • Designing and overseeing implementation of instantiations of the product across multiple automotive programs

  • Working with product, engineering, marketing and management to create feature and design specifications for SXM app in vehicle

SiriusXM + Pandora

October 2021 - Present

Product Designer


Co-Founder & Product Design Lead at GlassGrab Inc., a marketplace for buying and selling glass art from artists, brands, companies, and individuals

• Part of Cornell eLab cohort 2019-2020 • Over 40,000 users and 2,500 daily active users • $4M+ in sales to date

• Led product design end to end from wireframing UX to high fidelity prototypes

• Collaborated on feature development

• Collected and analyzed user data and feedback

• Developed website using HTML, CSS and JS with C# back-end API

GlassGrab

August 2020- August 2021

Product Design Lead/ Co-Founder

GlassGrab Website

Appstore Link


  • Frontend Development and UX design using React to create an online interactive experience for a product

  • Built web applications using React framework to match an InVision prototype

  • Created prototypes using AdobeXD and made them interactive with React.js

Bose

Sept 2020 – November 2021

Front-end Developer and UX Designer


Client-based Software Engineering, internal projects in VR/AR design and development

Client Projects:

  • Front-end design and component management using React at John Hancock

  • Front-end development with React Native at Normatec

  • Testing, debugging and building components in React Native using AR music players and spatial audio for Newport Folk Festival App

Cantina Consulting

June 2019 – August 2020

Engineer

Cantina Website


User Experience and Interface design and strategy
• Developed website and webapp using React frameworks
• Designed VR user experience components

Monsterful VR 

Nov 2018- April 2019

User Experience Designer

Monsterful VR Website


  • Researched VR and wearable tech in Cornell Social Media Lab and Virtual Embodiment Lab

  • Constructed immersive virtual environments to test

  • Analyzed social effects of immersion in VR using Oculus and HTC

  • Conducted interviews, produced affinity diagrams and coded results

Cornell Virtual Embodiment Lab

2018-2019

Research Assistant

Virtual Embodiment Lab Website


  • Experienced SDLC from planning to testing

  • Prototyped UX/UI

  • Created 3D model of Data Center for client in Blender

  • Used Unity to create 3D application

  • Worked on patents for AI/AR technology

Fujitsu 

Summer 2018 

AR/VR Software Development Intern


  • Collaborated on gamification of employee security training

  • Designed user experience and interface elements

  • Developed interface features on Unity

  • Assisted with narrative and gameplay creation

Undisclosed National Bank

Summer 2017

UX Development Intern


  • Rebranded website

  • Surveyed customers and iterated designs as necessary

  • Designed and developed front-end

  • Created infographics, logos and icons

  • Recreated website using HTML, CSS, JS and bootstrap

ArtCube

Summer 2016

Design & Tech Intern


  • Created and executed marketing plan for Vespa

  • Illustrated logos for Neimann Industries, eProxies

  • Designed UX and UI for Synk

  • Developed products for Flair Friends

Alli Q Graphic Design

Summer 2015

Design Intern


Awards and Recognitions

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Cum Laude Cornell University

Bachelors degree Distinction with Honors in Information Science

  • Dean's List (4 years) GPA 3.75

  • Honor Roll  Staples High School (1st Honors) (Grades 9-12), GPA 4.2

  • AP Scholar with Distinction (Grade 11)

  • SemiFinals for Bruce Museum Icreate Exhibition, Scholastic Art Award, Westport Public Library Art Exhibit, Norwalk Community College Art Award and Exhibition Congressional Award Semifinalist (Grade 11)

Relevant Coursework


Projects and Research

  • Led vision creation for Askew game on Unity

  • Animated game assets and characters with physics features

  • Created user experience narrative journey

  • Developed intuitive interface

  • Constructed levels with 2.5D features, parallax and particle systems

Mantis Inc.

Spring 2017

Design Lead

GDIAC Spring 2017 Copyright 2017 Mantis Inc.


  • Collaborated on Unity game development for Platformaniac

  • Designed, animated and implemented characters and interactions

  • Built user experience and interface

  • Evaluated User Data by releasing on Kongregate and Newgrounds

Platformaniac!

Fall 2017

Design Lead

Platformaniac! Game


Wearable Technology

  • Created Affinity Diagrams

  • Conducted Interviews

  • Created Research Plan

Summer 2017 

Research Assistant


Virtual Reality

2017-2019

University Research