Amy Perelberg
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Fujitsu (AR/VR Development)

 

AR/VR Software Dev

In the Summer of 2018, I worked as an AR/VR Software Dev intern for Fujitsu, an international telecom company. I spent the summer working on an application that would let users view virtual data centers for various purposes. They would be able to see this information using the Hololens or a VR headset. This app would then be used for site planning, viewing statistics, remote training and other services. My contributions included idea creation and brainstorm, user experience and interface development based on client needs, 3D modeling, and application prototype development in Unity.

 

Technology used: Adobe Suite, Sketch, Balsamiq, Invision, Blender, Unity3D, ARkit, Holokit, C#, 


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Environment Development

After developing the idea with an interested client, I modeled the data center using Blender.  I started with bare models of individual racks, then added graphical wraps of the real equipment, color-coded and labeled to connect to the  back-end which will show the live status of each device.


Screen capture taken after the models were brought into Unity

Screen capture taken after the models were brought into Unity


Modeling Full Environment and Connecting Back-End

After modeling individual racks, models were brought to Unity where I created a complete proportionally accurate room. From an AR/VR headset, one can see the rows from every angle, and go up to individual devices to query them using API's provided by the client to find out important information about them.

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Concept Development

I spent time developing the ideas and interactions that the applications would have before adding them to Unity. This involved testing usability on other employees and keeping the client updated with visual explanations of the app capabilities.

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Interface Prototype

The big picture involves an interface that will let clients view multiple data centers and statistics about them in VR, as well as zoom into individual office 3D environments.

This prototype was then brought to the client for user testing.